War Thunder Infantry

War Thunder

I’ve followed War Thunder for ages, and slapping infantry into it feels like a stroke of genius or a recipe for total mayhem. Time to unpack what Gaijin’s thrown down in the Line of Contact update and how it flips combined arms on its head.


What Infantry Brings to War Thunder

Granitograd infantry map

Closed beta testing drops you straight into playable grunts in a title that’s always been about rolling metal. Forget lazy AI fillers – these soldiers pack real heat and demand hands-on control. Core setup: Granitograd’s your playground, a made-up Eastern European spot built for this mode. Hit the car park, school, and shopping center as key spots. The layout packs in floors, rooftops you can climb, and spots to duck behind that turn street fights into something tense (if a tank round doesn’t vaporize you first).

Infantry gear covers:

  • Belt-feds for laying down heat
  • Scatterguns for room-clearing
  • Underbarrel boom-sticks
  • Shoulder-fired AA for swatting jets
  • FPV drones – hell yeah, you get to fly these bad boys into targets

Combat Classes and Mobile Infantry Concept

Gaijin leaned hard into sci-fi vibes. Ditch plain troops for combat exoskeletons – powered suits that let foot soldiers haul gear that’d normally need a turret.

War Thunder Mobile Infantry

Four Specialized Classes

Assault Exosuit

Frontline beast mode. Big-bore MG with dual ATGM tubes. Rush points and still rip tanks apart up close (try that against vets who know every blind spot).

Assault Exosuit

Sniper Exosuit

30mm auto-rifle for punching through anything – standard scopes were too tame. Pair it with one-shot rockets. Scope out from afar and drop squads before they spot you.

ATGM Operator

Walking tank-killer. Dual missiles with reloads, plus a 8.6mm support gun and 43mm nades for surprises. Claims it can smoke any heavy – practice runs will tell if that’s hype.

MANPADS Operator

Sky-denier with heat-seekers that lock planes or trucks. HMG cluster for choppers and thin-skinned rides. Toss in a scout drone – overkill for one kit, but damn if it doesn’t sound fun.


The Exoskeleton Platform Explained

All classes share the core frame, tweaked for jobs:

  • Tough helmet and face shield
  • Jump-boosters for roof hops (rocket-assisted vaults? Wild)
  • Smoke poppers
  • Beefed-up loadout limits
  • Quicker strides

Standard base with swap-out arms. Smart on paper. In the wild? Players will exploit it until it breaks.


New Vehicles in Line of Contact

Ground Vehicles banner

Ground Forces Highlights

BMPT “Terminator” (grindable and cash-grab variants) T-72 base with twin 30mms and side ATGMs. Built to back up boots on ground – fits this drop like a glove.

BMPT Terminator

M10 Booker – USA’s fresh light tank 105mm punch with recon perks; plugs the gap in quick US firepower.

M10 Booker light tank

Ajax – British light tank 40mm quick-firer with solid speed; slots at the end of the light line where it belongs, finally.

Ajax light tank

SAM Systems (Because Air Needs More Counters)

  • HQ11 (China): AESA setup, eight tubes, 30km reach
  • HQ11 SAM system

  • Type 03 Chū-SAM (Japan): Team-based with AESA and VLS cans
  • Type 03 Chū-SAM

  • NASAMS 3 (USA/Sweden): Active-radar shots from Norwegian-US collab
  • NASAMS 3 system

High BR ground queues at 9.3+ snag extra slots – one more in Arcade, two in Realistic (tank and AA). Finally, top decks breathe easier.


Aviation Updates – AESA Radar Era

Aircraft banner

Germany, Britain, and Italy snag Typhoon tweaks – CAPTOR-E AESA and eight AIM-120s. Beyond-visual-range scraps just turned deadly serious.

Typhoon AESA radar

F/A-18E Super Hornet hits the US lineup Extra racks over the base model, AESA nose, 12 active missiles. Deck-launched gen-4 that’ll own high-end air RB.

F/A-18E Super Hornet

JAS39E for Sweden Brimstone drops, AESA boost, bigger payload. Gripen’s climb keeps paying off.

MiG-25PD – Event Reward Aircraft Pushes past 30km up, hits Mach 3, packs R-60s and R-40s. Foxbat interceptor shreds high-flyers – subsonic foes won’t know what hit ’em.

Oddball picks no one called for, but count me in:

  • FR-1 Fireball (Premium): Prop-jet mashup from the war
  • FR-1 Fireball Premium

  • DB-LK (Premium): Twin seats, weird wings, spinning gunner setups
  • DB-LK Premium aircraft

B-25 line now has proper cockpits – about time for that workhorse.

B-25J-20 cockpit


Naval Fleet banner

Three big guns join up:

  • USS South Dakota (USA)
  • USS South Dakota battleship

  • HMS Prince of Wales (Britain)
  • Stalingrad (USSR)

Bigger win: naval fights get Severe Damage rules:

  • Land 50% hurt on a hull, claim half the kill points right away.
  • If someone seals it, you still bag the assist – beats air where end-game math screws you.
  • Cruisers and up at 30%+ damage spit partial rewards too.

Ends that rage when you gut a BB and a sniper steals the kill.


Map Improvements and Visual Updates

Winter Poland got a full facelift – structures, plants, all refreshed. Paths stay familiar, so old hands won’t stumble.

Winter Poland map rework

Hangar Overhaul

  • Ammo racks show ordnance upfront for planes; ground rides flash loads on the flank
  • Hangar ammo racks

  • Mouse-over hints spill munition details sans stat dives
  • Hangar weapon details

  • Customization animations kick in:
    • Jets: hoods flip, flaps drop, motors roar, props whirl
    • Tanks: turrets swing, top MGs pivot
    • Boats: batteries and fish tubes turn

Paid and event rides pop in fancy custom sheds with techs tinkering. Click to warp there (or kill holiday flair in options for plain Jane).

Premium hangar shed


Technical requirements and minimum specs

Technical Requirements for Infantry Mode

Infantry trailer screenshot

PC Minimum Specs

  • Windows 10 64-bit
  • Dual-core 2.2GHz processor
  • 4GB RAM
  • DirectX 11 GPU (AMD Radeon 77XX / NVIDIA GeForce GTX 660)
  • 22.1GB storage (minimal client)
  • Windows 10/11 64-bit
  • Intel Core i5 or Ryzen 5 3600
  • 16GB RAM
  • NVIDIA GeForce 1060+ or Radeon RX 570+
  • 62.2GB storage (full client)

Hits PC, Windows, Linux, Mac, PS5, and Xbox Series consoles – cross-play from day one.


Community Reactions and Concerns

Community reactions screenshot

Reddit’s buzzing. Loudly.

From threads 1-2 years ago when infantry leaks started:

“I don’t want infantry. Nobody does. Literally nobody asked for infantry… You really want modern enlisted in war thunder lmao.”

“The most logical way i see War Thunder adding Infantry, is as AI infantry deployed by APC’s and IFV’s. For balance reasons thanks to the placement of some vehicles it would be rank locked like scout drones are.”

“A single soldier can knock out a tank incredibly easily in enlisted (I don’t fear tanks at all playing that game) so us tankers will have to be a lot more wary in urban areas… All that said, I actually would love this, so long as infantry was AI.”

Valid concerns raised:

  • Map design needs complete rework – both size and interior modeling. Current War Thunder maps weren’t built for ground-level combat with building access.
  • Balance nightmare incoming. If infantry can easily disable tanks like in Enlisted, vehicle players will hate urban maps. If tanks dominate too hard, infantry becomes cannon fodder with extra steps.
  • Game mode bloat – War Thunder already struggles with queue times across air/ground/naval split. Adding infantry fragments the playerbase further.

The counterpoint: Many players genuinely want combined arms done properly. APC and IFV deployable AI infantry could work if implemented thoughtfully. Rank-locked like scout drones to prevent low-tier chaos.


Datamine discoveries and fixes

Datamine Discoveries and Bugfixes

Datamine screenshot

Festive Cupcake Gambling Boxes

Available December 17 – January 13; costs 60,000 Silver Lions each. Contains old winter event vehicles plus seasonal cosmetics. Odds for rare items are predictably terrible (it’s Gaijin loot boxes, what did you expect?).

Important Fixes

  • FPV strike UAVs had HP reduced – makes them easier to shoot down before impact
  • BMPT missiles now function like blowout panels (survivability buff on ammunition hit)
  • Type 03 Chū-SAM launcher displays correctly in hangar when radar vehicle is selected
  • H-shell explosive damage fixed for 75mm-114mm calibers (was dealing zero explosive damage previously)
  • JAS39E BR corrected for ground mode
  • Gripen Spice bomb loadout glitch fixed (Spice 250s no longer clip into Lightning 3 pod)

New camouflages added across multiple nations – Tiger Meat pattern for Rafale M, Tunisian Air Force livery for MB-326B, eagle camo for J-10C, plus various naval schemes.


Should You Apply for Infantry CBT?

Applications are open right now. Limited slots available – expect competitive selection.

Pros of participating:

  • First experience with genuinely new War Thunder gameplay
  • Influence early balance through feedback
  • Access to content before general population
  • Unique testing phase cosmetics (probably)

Cons to consider:

  • Closed beta means bugs, crashes, frequent wipes
  • Limited map pool during testing
  • Unbalanced mechanics guaranteed
  • Time investment during holiday season

If you’ve played both War Thunder and Enlisted, you understand what Gaijin’s attempting. Combining their vehicle simulation expertise with infantry gunplay from their other title – ambitious as hell.

My take? The exoskeleton approach sidesteps the “fragile soldier vs tank” problem creatively. By making infantry tougher and more mobile through powered armor, they create a middle ground between realistic vulnerability and actual playability. Whether this works depends entirely on execution – and we won’t know until testing begins.

The fact that they’re starting with top-tier futuristic equipment rather than WWII/modern conventional infantry suggests they learned from Enlisted’s balance struggles. Starting at the extreme end lets them test mechanics before scaling down to more vulnerable units.


What’s Coming Next

Roadmap image

Based on testing feedback, expect significant iterations before any public release. Gaijin stated they’re treating this differently than vehicle testing – starting with the most advanced infantry loadouts to stress-test core mechanics.

The Malaysian aircraft branch for Japan’s tree continues expanding: F/A-18D, MiG-29N, Su-30MKM all mentioned for future additions. Combined with the Indonesian Hawk already added, Japan’s getting a serious Southeast Asian air roster.

Random vehicle mechanic in combined battles helps players with limited lineups continue fighting – quality-of-life change that should’ve existed years ago.

Bottom line: Line of Contact is either the beginning of War Thunder’s evolution into true combined arms, or it’s about to create the most chaotic imbalanced mess this game has ever seen. Given Gaijin’s track record, probably both simultaneously. The closed beta will reveal which direction this heads – and whether infantry can coexist with vehicles without ruining what makes War Thunder unique.

Applications are open. System requirements are reasonable. Content is ready. Now we wait to see if futuristic combat exoskeletons can actually work in a game built around historical vehicle accuracy. What could possibly go wrong?

Rate article
Best games
Subscribe
Notify of

0 comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x