Germany Tech Tree in War Thunder

War Thunder

I’ve poured endless hours into grinding the German tech tree, battling through eight ranks of armor that feel both epic and exasperating. It’s a beast of a lineup, full of historical nods that pay off in gameplay if you play smart. grinding the German tech tree


What Makes Germany’s Ground Forces Unique

Jagdpanther

Germany crams more tank destroyers into its tree than anyone else – straight-up historical, but it forces you to juggle thick-skinned brawlers against fragile glass cannons packing insane firepower. more tank destroyers

The lineup throws curveballs; stuff ends up in branches that don’t quite fit its vibe. A scout vehicle might hide in the AA line, or SPGs hop around ranks like they can’t decide where to land. It bugs plenty of folks, but that hasn’t dimmed its shine as a fan favorite.

Stuff you’ll run into:

  • Killer guns that punch hard from low to high tiers
  • Armor that’s either a tank or tissue paper
  • Sweet gun depression on tons of rides
  • Blend of zippy flankers and sit-and-shoot setups
  • All about smart spots over head-on rushes

Starting Your Journey: Ranks I and II

Pz.III garage

Early Foundations (Rank I)

You kick off with light tanks and baby Panzers. The Pz.III
Pz.III E and Pz.IV
Pz.IV C lines run the show here – expect variants of these reliables popping up later too. Pz.II zips around but hits soft, while Pz.IV C to F1 models hold their own nicely all around. Keep an eye on the tank busters. Panzerjäger I
Panzerjäger I nails the German vibe: slap the fattest gun on any old frame. Zero protection, barely moves, but it deletes stuff. Half-tracks like Sd.Kfz.222
Sd.Kfz.222 and Sd.Kfz.251 flavors drill home the basics of cover – these have zilch for armor, so screw up once and you’re respawning.

Building Momentum (Rank II)

Things spice up fast. Dicker Max
Dicker Max screams German overkill: no plating at all, crawls along, but that 105mm blasts fools with a 10-second reload that’s not half bad. You snag 15 degrees of depression (perfect for peeking hull-down), but the side-to-side aiming cramps your style. Shoutout to Panzer IV G
Pz.IV G – quickest turret spin in the IV family, clutch in scraps up close. This old-timer hung tough way past its prime; I’ve watched pros drag it to BR 5.7 and nuke squads with 11 kills in a single match.

Ammo heads-up: Pack HEAT alongside defaults at this rating. Open-tops and thin hides laugh off AP or just eat it without popping. HEAT handles whatever rolls up.

Sd.Kfz 251/22
Sd.Kfz.251/22 slaps a Panzer IV gun on a half-track. Slow, armor’s a joke, but the boom at this level? Ridiculous. APCR unlocks, but I skip it – HEAT or stock rounds cover most spots. Then there’s the nabbed M4 748(a)
M4 748(a), a Sherman in Wehrmacht colors. Shifts up the pace from clunky Panzers, though no APCR on the 75mm cramps choices a bit. Fresh feel after all the IVs.


Mid-Tier Mayhem: Ranks III and IV

Mid tier montage

The Golden Age (Rank III)

Germany hits its stride. Tiger H1
Tiger H1 and Tiger E
Tiger E deliver that heavy punch you’ve itched for, Panther D
Panther D brings sloped sides and zippy shells. Not gods on tracks, but nail angles and ranges, and you’re a nightmare. Busters go wild. Sturer Emil
Sturer Emil and Nashorn
Nashorn tote 8.8cm beasts on roofless frames with next to no cover. Nashorn buddies up with Waffenträger for that sniper life. Jagdpanzer IV
Jagdpanzer IV and Jagdpanzer 38(t)
Jagdpanzer 38(t) switch it up: squat casemates with okay front plating. No brawler, but hunkered down? They shred. AA steps up – Wirbelwind
Wirbelwind and Ostwind
Ostwind swat planes and squishies. Quad 20mms on Wirbelwind? Chef’s kiss.

Complexity Increases (Rank IV)

Late-war gear mixes in. Tiger II (P)
Tiger II (P) and Tiger II (H)
Tiger II (H) peak heavy design, but they’re slugs facing pens that crack their slabs. Panther crew grows: Panther A
Panther A, Panther G
Panther G, Panther F
Panther F – lumped since tweaks are minor. Pick by mods and your speed-vs-toughness lean. AA levels up with Ostwind II
Ostwind II, Zerstörer 45
Zerstörer 45, Kugelblitz
Kugelblitz. Kugelblitz might climb to Rank V in tweaks to plug holes. Busters multiply: Jagdpanther G1
Jagdpanther G1, JPz 4-5
JPz 4-5, Ferdinand
Ferdinand, beastly Jagdtiger
Jagdtiger. From quick shots to breachers. Ferdinand/Jagdtiger pair for overlap, Jagdpanther adds legs. Weird one: Ersatz M10
Ersatz M10, Panther dressed as M10 for Bulge ops. Fun gimmick, not a meta king. Ru 251
Ru 251 sneaks in late, teasing speedy lights ahead.


Modern Era: Ranks V Through VIII

Leopard 2A4

Transitioning to Cold War (Rank V)

WWII fades for postwar rides. Leopard I
Leopard I kicks off MBTs – zero plating, pure hustle and heat. Huge pivot from Tigers and Panthers. Marder A1
Marder A1 and SPz BMP-1
SPz BMP-1 bring IFVs, paired for missile lights. M48A2 C
M48A2 C tosses in US iron with a German twist – handles way off native stuff. Missile haulers like Raketenautomat
Raketenautomat and RakJPz 2
RakJPz 2 flip fights. Ditch gun stares; snipe wires from bushes. Monsters E-100
E-100 and Maus
Maus cap super-heavies. Rare, glacial, magnet for heat, but when they work? Walls of boom.

Modern Firepower (Rank VI)

TAM
TAM clan rolls in for mobile punch. JaPz.K
JaPz.K A2 tags along for missiles. Leopards push on: Leopard A1A1
Leopard A1A1, Leopard 1A5
Leopard 1A5 – grouped as upgrades. Leopard A1A1 (L/44)
Leopard A1A1 (L/44) ups the gun game. KPz-70
KPz-70 nods to US collab, pairs with M48 Super
M48 Super tweaks. AA ramps: Gepard
Gepard twins 35mm with radar. Pair with RakJPz 2 (HOT)
RakJPz 2 (HOT) for arms mix. Begleitpanzer 57
Begleitpanzer 57 pulls IFV duty with cannon, missiles, scout perks.

Contemporary Warfare (Rank VII)

Wheels hit: Radkampfwagen 90
Radkampfwagen 90, TAM 2C
TAM 2C buddy up, PUMA
PUMA IFV (VJTF spin) brings next-gen troop hauls. Leopard 2K
Leopard 2K prototypes into Leopard 2A4
Leopard 2A4 workhorse. AA advances: Ozelot
Ozelot, Gepard 1A2
Gepard 1A2 link, missiles via FlaRakPz 1
FlaRakPz 1, Osa-AK
Osa-AK for reach. Leopard 2 flavors from everywhere: Leopard 2 (PzBtl 123)
Leopard 2 (PzBtl 123), Vilkas
Vilkas, Boxer MGS
Boxer MGS, Leopard 2A4M
Leopard 2A4M – small tweaks.

Peak Performance (Rank VIII)

Top shelf: Leopard 2A5
Leopard 2A5, Leopard 2A6
Leopard 2A6, Leopard 2 PSO
Leopard 2 PSO, star Leopard 2A7V
Leopard 2A7V. Folders for top-tier picks. FlaRakRad
FlaRakRad maxes AA with smart missiles, radar. Extras like Leopard 2 PL
Leopard 2 PL, YouTube specials, nation spins fill it out. Composites, fire controls, equals foes. Spots and squad play trump solo specs.


The Air Component: Eurofighter and Beyond

Eurofighter Block 10 logo

Germany’s air side needs its spotlight, but Eurofighter Block 10 T2 owns top dog. Leaps from props, early jets to multirole beasts. Eurofighter Block 10 T2


Community Debates and Tree Organization

Folks rant hard on tree setup. Push for Swiss/Austrian adds – fills gaps like ground pounders Germany skips. Others shut it down, especially Austria.

Tech tree images

Proposed German ground forces tech tree

German tech tree section

Tech tree banner fragment

Proposed tech tree fragment

Tech tree lines fragment

Vertical tech tree section

Horizontal tech tree fragment

Tech tree machines and folders

Mid tech tree fragment

Separate tech tree section

Narrow tech tree panel

Final tech tree fragment

One salty thread nailed it: “I’m as German main as they come but Austria? Appreciate the Swiss in Germany instead of the last situationship… better to remove Austria… a RAM II in Germany? Hell no.”

Counters say Austria fits Germany unless Italy claims it, Swiss RAM II trials check out.

The Reorganization Controversy

Big rework pitch tried sorting the mess. Aimed for theme groups – scouts/IFVs one way, pure busters another, SPGs steady.

Pitch basics:

  • Max three per rank slot (folders one)
  • Ranks stick close
  • Playstyle over history label clashes
  • Shared frames folder

Sparks flew. Some dug shifts like Wiesel TOW to lights. Others trashed core ideas.

Proposed tech tree reorganization

“Do not let this guy cook again. You do not succeed in your stated mission of making the tree more consistent… The decision to arbitrarily put the Dicker Max, Sturer Emil, Ferdinands, Jagdpanther, and Jagdtiger to the medium/heavy lines cause they share a chassis is inconsistent with how the StuGs, Jagdpanzer IVs, 38(t) stay in their own line despite them sharing chassis…”

Gripes piled: Chassis buddies in tank lines just messes worse. Easy wins like shifting PzH2000, Luchs beat full rebuilds.

Core beef: “Tank destroyers should never under any circumstances be in anything other than tank destroyer/SPG lines.”

Ongoing gripes:

  • Luchs A2 in AA but it’s scout
  • PzH 2000 vs M109G split
  • Leopard 2 PSO after better 2A6
  • Branches lack theme glue
  • Rides flip roles random

What Would Actually Help

Crowd wants six or seven lines (tech caps seven). Cuts forced packs, themes flow sans squeeze.

Some say tweak spots over total redo – nail clear misfits.


Practical Progression Tips

Newbies:

  • Pace low ranks; Panzer IVs build core moves
  • Nail depression perks early – Germans own hull-down
  • Busters demand chill; charge and you’re toast
  • Mix ammo always; adapt or die

Mid grind:

  • III-IV hump sucks; Tigers meet sharp foes
  • Angle right or eat shells – flat’s fatal
  • Map flanks; wheels beat plates here
  • AA shreds lights too

Top play:

  • Leopards ditch WWII vibes
  • Dash and hide over tanking hits
  • Thermals? Master ’em
  • Team up; solos vaporize

Vehicle Classification Confusion

Vehicle classification confusion

Wiesel 1A4 screams scout/gun truck, but slot ignores it. M109G one branch, twin PzH 2000 elsewhere.

Hits hard – grind arty, expect all howitzers there. Scattered? Feels like dice rolls.


The Chassis-Sharing Question

Chassis sharing debate

Folder shared frames despite role gaps? Dicker Max on Panzer IV base – tanks or busters?

Some say it links evo, teaches roots. Rest: Role rules history ties.

Now it’s spotty: StuGs stick busters on Panzer III frames, but Ferdinand/Jagdtiger Tiger kin gets nixed by purists.


Missing Pieces and Future Additions

Captured kit (Shermans, Soviet grabs) splits fans. Swiss/Austrian plugs holes, like CAS birds.

But adds spark balance woes – tree’s huge already. Fix layout over pile-ons?


My Personal Take

Personal take image

Hit Rank VIII, and yeah: Roll with the mess. Setup’s sloppy, placements off. Still, variety slaps. Heavies to snipers, missile lurks, quick scouts, buster deletes – same rank options. No one matches that spread.

Key focuses:

  • Play to strengths, skip style fits
  • Ditch armor crutch; spots win
  • Lineup smart; all heavies or busters? Weak
  • Watch BR creep; one tall pulls all

Germany pays adapters, not speed-runners. Blitz to top, skip lessons. Pace it, own each tier’s quirks, turn lethal.


Final Thoughts

VK 3002M logo

Massive tree, grindy pains, pure hook. WWII iron, Cold War shifts, modern MBTs – Germany’s got pulls every step. Massive tree

Layout tweaks? Sure. Misfits? Yep. Depth and mix make it top grind bait.

Pack right shells, know ranges, forget plating saves you. Holds from I to VIII, any ride.

Rate article
Best games
Add a comment