I’ve pulled together every solid detail on Temen – Evernight, March 7’s latest form – and it’s all right here. This 5-star Ice Remembrance character landed in patch 3.6 on September 24, 2025, and she’s my default pick for memosprite teams these days.
What Makes Temen Shine – and Where She Falls Short
No character comes without downsides. Here’s the real deal:
| Strengths | Weaknesses |
|---|---|
| Fits memosprite teams like a glove – amps Crit DMG on every summoned creature and locks her into Remembrance lineups | Energy hunger hits hard – Ultimate pulls 240, so you need the right crew or ER focus to keep it cycling |
| Handles sub-DPS with AOE Ice spread or pushes into hyper-carry with good gear | Stays niche – drops off hard without memosprites, where general supports pull ahead |
| Packs CC immunity in Darkest Riddle for her and Evey, dodging stuns that wreck bursts | Demands precise stats – random relics won’t cut it; HP scaling calls for smart choices |
| Links up huge with Nod-Kray characters like Fleance and stuff like Castorice |
That CC block during Ultimate has bailed out so many clears. Evey folding to a stun mid-burst? Not anymore.
Stat Priorities – Building the Foundation
Temen runs on Max HP. Skills, buffs, damage – all tie back to it. Skimp here and she flops.
Relic slots break down like this:
- Head: HP (fixed anyway)
- Hands: ATK (fixed)
- Body: CRIT DMG – don’t even think twice
- Boots: HP main; Speed if ER’s tight
- Planar Sphere: HP leads; Ice DMG% once HP’s solid
- Link Rope: HP default, Energy Restoration to fix Ultimate delays
Endgame targets:
- HP: 7,000 at least (higher never hurts)
- Crit Rate: 65%+
- Crit DMG: 140%+ (signature pushes it further)
- Speed: 99+ to start
Substats chase Crit Rate, Crit DMG, HP%. Grab Energy Restoration if Ultimates lag – skipping them guts her output.
Light Cone Rankings – Weapons That Actually Matter
Light Cones decide if she pops off. Tested the lot, so take this straight:
| Light Cone | HP Bonus | Key Effects | When to Use |
|---|---|---|---|
| To Evernight’s Stars ⭐⭐⭐⭐⭐ | 30 – 60% | Noctis stacks ignore 20 – 30% DEF; sprite damage +30 – 60%; 8 – 16 ER back when sprite dips | Top pick – HP, damage, energy in one; covers her bases |
| Make Farewells More Beautiful ⭐⭐⭐⭐⭐ | 30 – 60% | Death Flower skips 30 – 50% DEF; 12 – 24% action forward on sprite exit | Carry mode – pumps her own hits when she’s leading damage |
| Sweat Now, Cry Less ⭐⭐⭐⭐ | 0 | CRIT Rate +12 – 20%; owner + creature damage +24 – 36% with sprite up | Strong 4-star – always-on boosts keep DPS steady |
| The Flower Remembers ⭐⭐⭐⭐ | 0 | CRIT DMG +24 – 40%; sprite damage +24 – 48% | Fills Crit DMG gaps if Rate’s overflowing |
| The Story’s Next Page ⭐⭐⭐⭐ | 16 – 32% | +12 – 24% healing after creation hits, 1 turn | HP ties in okay, but better stuff exists |
| Memory’s Curtain Never Falls S5 (F2P) ⭐⭐⭐⭐⭐ | 0 | SPD +6 – 12%; allies +8 – 16% damage 3 turns post-skill | Free standout from Herta’s – suits sub-DPS fine |
Signature “To Evernight’s Stars” jumps her up a level. DEF shred for team sprites and ER fix two headaches at once. Pick it over E1 – the const helps sprites on low enemy counts (handy for bosses), but the cone boosts everything across the board.
Relic Sets – Optimizing Your Artifact Farm
Relics fall into Cavern (4-piece) and Planar (2-piece). She craves HP and Crit, but bonuses seal the deal.
Cavern Relic Recommendations
| Set Name | 2-Piece Bonus | 4-Piece Effect / Best Use |
|---|---|---|
| World-Remaking Deliverer | CRIT Rate +8% | Basic/skill with sprite: +24% HP to owner + sprite, +15% team damage till next basic/skill | Sub-DPS go-to – team buff shines in the right groups |
| Longevous Disciple + Mix | Max HP +12% | Pair with Wavestrider Captain (Crit DMG +16%), Scholar Lost in Erudition (Crit Rate +8%), or Hunter of Glacial Forest (Ice +10%) | Stat fixer – hits marks without endless farms |
| Longevous Disciple (full 4pc) | HP +12% | +8% Crit Rate 2 turns on damage taken (stacks x2) | Ties into HP-burn teams like Castorice runs |
| Hunter of Glacial Forest | Ice bonus + Crit DMG after Ultimate | Early stand-in – Ultimate boost skips Evey | Farm till something clicks |
Stuck with Glacial Forest for weeks till I caught the Ultimate perk ignoring the jellyfish. Resin down the drain. Skip that headache.
Planar Ornament Choices
| Ornament Set | Main Effect | Recommended Use |
|---|---|---|
| Bone Collection’s Serene Demesne | Max HP +12%; HP ≥5,000 gives owner + creature Crit DMG | All-around winner – HP easy, Crit DMG hits sprite too |
| Arcadia of Woven Dreams | +9 – 12% damage per off party count (sprite separate, up to 4/3 stacks) | Memosprite squads, but spotty – Castorice dragon throws it off |
| The Wondrous BananAmusement Park | CRIT DMG +16%; creatures +32% more Crit DMG | Carry push – stacks offense for her and sprite |
| Fleet of the Ageless | HP + team ATK | Fits HP crews, but picky |
Pairing recommendations: Sub-DPS default is World-Remaking Deliverer 4pc + Bone Collection. Carry leans mixed Crit + BananAmusement Park. Short on time? Longevous 2pc + Crit 2pc + Bone Collection holds up.
Complete Skill Breakdown – Understanding Her Kit
Her moves layer up, so let’s unpack them.
Active Skills
- Technique – “Let it Rain Cold On Thee” (Pre-battle activation)
Hit this pre-fight to kick off battle with skill buff on memosprites’ Crit DMG, plus 1 Memoria. Fire it every time. - Basic Attack – “Time Thence Blurs” (Single Target)
Ice hit for 25 – 50% Max HP on one foe. Save it for SP crunches. - Skill – “Day Gently Slips” (Summon/Heal)
Drops 10% current HP to summon Evey or heal her 50% if out. Boosts allied creature Crit DMG by 12 – 24% of Evernight’s damage, 2 turns (ticks down per action). +2 Memoria, +12 more in Darkest Riddle. - Run this turn after turn – builds Memoria, grabs energy, keeps Evey going.
- Ultimate – “O Wakeful World, Goodnight” (AOE Burst)
240 energy – calls Evey, Ice blasts all for 100 – 200% Max HP. Hits Darkest Riddle with 2 charges (Eidolons tweak it). - In Darkest Riddle:
– Foes eat +15 – 30% more damage
– Evernight + Evey output +30 – 60%
– Full CC immunity for both
– Enhanced Evey skill burns 1 charge; empties and state drops
Passive Abilities and Talents
Passive – Combat Start Summon
Evey drops in at fight’s open. HP loss on Evernight or sprite: +30 – 60% Crit DMG 2 turns each, +2 Memoria to her (once per hit).
Talent – “With Me, This Night” (Enhancement Core)
Evey starts at 160 Speed, 50% Evernight’s HP. HP-loss perks flow here. At 16 Memoria, she sheds debuffs, grabs immunity, Evey (if up) acts now (resets post-enhanced skill).
Memosprite (Evey) Abilities
- Evey Skill 1 – “Remembrance, Whirling, Like Rain” (Single Target)
Picks Evernight’s last target. Ice for 25 – 50% her Max HP, +5 – 10% per 4 Memoria. +1 Memoria each time. - Evey Skill 2 (Enhanced) – “Dream, Dissolving, as Dew” (AOE Finisher)
Hits at 16+ Memoria, no CC on Evernight. Per level: 6 – 12% Max HP main, 3 – 6% others in Ice. Evey burns all HP/Memoria and bails after. - Damage nuke – line it up with Darkest Riddle for peak output.
- Sprite Talents:
- Solitude, Drifting, In Murk: Evey CC immune but enemy magnet; Evernight active bumps both damage +25 – 50%
- Night, Trailing, In Step: Acts right on summon
- You, Parting, Beyond Reach: Evey exit gives Evernight +10% Speed; Skill 2 adds +1% per Memoria (max 40%, no stack, gone next turn)
Playing Temen – Rotation Strategy Step-by-Step
Track Memoria, Darkest Riddle charges, Evey’s HP for smooth plays. My go-to flow:
Pre-Battle Setup
- Technique for skill kick + 1 Memoria
- Teammate buffs on
- Line up for AOE
Standard Combat Loop
Step One – Skill loop: “Day Gently Slips” whenever up. Stacks Memoria, energy in, Evey topped, Crit DMG rolling. Basic only if SP’s critical.
Step Two – Trade turns: Evernight and Evey build to 16 Memoria. She hits Skill 1 auto, adding damage and stacks.
Step Three – Burst drop: 16+ Memoria triggers Evey’s enhanced AOE. She vanishes post-hit.
Step Four – Ultimate drop: Unleash “O Wakeful World, Goodnight” on cooldown (every 2 turns with ER). Refreshes state, buffs, resummons if needed.
Advanced tip: Multi-charge Darkest Riddle lets you Memoria build → enhanced → rebuild → enhanced before it fades. Watch turns close, but it stacks bursts.
Support play pumps steady Memoria for the squad. Carry times Ult and sprite pops with team buffs like Sunday’s.
Best Team Compositions – Who Works With Temen
She needs the right crew – won’t slot anywhere. Best fits summon memosprites or feed energy/HP.
Synergy and Role Analysis
Top-tier allies:
- Hyacine – Remembrance healer/buffer; HP match keeps the team ticking through drains
- Castorice – Summon DPS beast; her HP eats build Evernight’s Memoria direct
- Cyrene – CC pro; sleep ties into triggers, extra sprite help
- Trailblazer (MC Remembrance) – Free stack battery; must for cheap teams, flips Trace 3
- Tribbie – All-purpose buffer; lifts whole squad damage
- Sunday – Carry booster; ER and advances hit summons, key for leads
- Aglaea – Lightning Remembrance DPS; works, but Castorice edges her out with Evernight
Evernight + Castorice crushes Evernight + Aglaea most places – Castorice spits the exact resources she wants.
Sample Team Configurations
Castorice squad? Cleared every Chaos floor. Drains feed both kits at once – feels broken.
Skill Leveling Priority – Progression Order
Spend based on sub-DPS or carry.
For damage-focused builds
- Memosprite Skill (Evey scales big)
- Ultimate (burst + state length)
- Talent (passives everywhere)
- Memosprite Talent (sprite toughness/damage)
- Skill (summon utility)
- Basic Attack (dead last)
For support-oriented builds
- Ultimate (team perks first)
- Skill (stacks + Crit buffs)
- Memosprite Skill (sprite hits count)
- Talent (passive flow)
- Memosprite Talent (sprite tools)
- Basic Attack (ignore till end)
Trace Investment Returns
- Crit Rate +18.7%
- HP +18%
- Crit DMG +13.3%
Key named traces to prioritize
A2 – “Dark the Night, Still the Moon”: Her + jellyfish +35% Crit Rate. Abilities eat 5% current HP for +15% Crit bonus 2 turns. Enhanced sprite refunds 1 SP.
A4 – “Rouse the Flame, Lull the Light”: Start with 70 ER + 1 Memoria. Any ability (her or sprites) +5 ER +1 Memoria.
A6 – “Kindle the Morn, Drop the Rain”: Sprite Crit DMG up by Remembrance count – 5%/15%/50%/65% for 1/2/3/4 allies.
A6 flips double-Remembrance squads. 15% to 50% sprite Crit DMG with one extra path mate? Clears speed up fast.
Eidolons – Constellation Impact Breakdown
Consts raise her bar, but pick smart.
- E1 – Sprites hit 120%/125%/130%/150% original based on enemies (better low count). Grab first – lifts sprite damage wide, bosses love it.
- E2 – Her + sprite Crit DMG +40%. Memoria gains +2 extra. Ultimate starts 2 Darkest Riddle charges.
- E3 – Skill +2 (max 15), Basic +1 (max 10), Memosprite Talent +1 (max 10).
- E4 – Field time: allies’ creatures +25% Break Efficiency; Evey +25% too.
- E5 – Ultimate +2 (max 15), Talent +2 (max 15), Memosprite Skill +1 (max 10).
- E6 – Allies +20% resistance pen while she’s up. Enhanced Evey refunds 30% spent Memoria.
Investment recommendations: E1 boosts core role across. E2 amps damage, eases stacks. E6 refunds let bursts chain, pen helps squad.
Limited pulls? Weapon before E1 – fixes HP/ER/damage full, while const targets sprite spots you might skip.
Farming Materials – Complete Ascension Requirements
Full 80 + skills needs:
- Credits × 3,888,000
- Traveler’s Guide × 290
- Ethereal Omen × 56 / Echoing Wail × 71 / Eternal Lament × 73 (Black Tide drops)
- Bija of Consciousness × 18 / Seedling of Manas × 69 / Flower of Alaya × 139 (“Crimson Calyx: Strife Ruins” at Castrum Kremmnos)
- Sea Siren’s Torn Fin × 65 (Stagnant Shadow: Shape of Sirens in Warbling Shores Styxia)
- Daythunder Anamnesis × 12 (“Fortress of Dome” Eye of Twilight boss)
- Traces of Destiny × 8
Routes hold steady. Black Tide daily; Calyx drops sure; Shadow 40 Power per. 3 – 4 weeks focused farm from zero.
Quick Reference Build Checklist
Core hits:
Main Stats:
- Head: HP
- Hands: ATK
- Body: CRIT DMG
- Boots: HP or Speed
- Planar Sphere: HP or Ice DMG%
- Link Rope: HP or Energy Restoration
Target Benchmarks:
- HP: 7,000+
- Crit Rate: ~65%
- Crit DMG: ~140%+
Light Cone Priority:
- To Evernight’s Stars (signature – best overall)
- Make Farewells More Beautiful (hyper-carry alternative)
- Memory’s Curtain Never Falls S5 (free option from shop)
Relic Combinations:
- Sub-DPS/Support: World-Remaking Deliverer 4pc + Bone Collection’s Serene Demesne 2pc
- Hyper-Carry: Mixed Crit sets (Longevous + Wavestrider/Scholar) + BananAmusement Park 2pc
- Budget: Longevous Disciple 2pc + any Crit set 2pc + Bone Collection 2pc
Optimal Teams:
- Premium: Castorice / Evernight / Hyacine / MC Remembrance
- Hyper-Carry: Evernight / Sunday / Hyacine / MC Remembrance
- Budget: Evernight / Ruan Mei or Tingyun / MC Remembrance / Lynx or Gallagher
Combat Rotation:
- Technique pre-battle
- Skill every turn (priority)
- Ultimate when charged
- Enhanced sprite skill at 16 Memoria
- Monitor Darkest Riddle charges
Temen owns memosprite setups but fades elsewhere. Signature Light Cone turns solid into killer – if you’re in, pull the weapon. Right build lifts Remembrance past other paths’ limits.
Pulled this from scattered spots since new char info scatters. Your full path’s set – bookmark away.

















