Who to Pull in Genshin Impact 6.1

Genshin Impact

Version 6.1 drops some wild swings. New faces join the roster, reruns bring back heavy hitters, and that oddball game mode straight-up copies Roblox vibes in Teyvat. Still, primogems don’t grow on trees. Let’s zero in on where yours actually count. Livestream breakdowns and forum rants paint a clear picture. This guide lays out the real choices so you skip the endless scrolling.


The Banner Lineup – What We’re Working With

Banner lineup preview

Phase 1 rolls out Nefer and Furina as the five-star draws. Phase 2 flips to Arlecchino and Zhongli stealing the spotlight. Banners stick around three weeks each. Choices here? Far from obvious.

Quick Banner Schedule Breakdown

First Half:

  • Nefer (new Dendro catalyst)
  • Furina (Hydro sword rerun)
  • Three fresh four-star weapons on the weapon banner
  • Moonweaver’s Dawn appearing (yes, that weapon you grabbed one copy of from exploration)

Second Half:

  • Arlecchino (Pyro polearm rerun)
  • Zhongli (Geo polearm rerun)
  • Weapon banner probably featuring Crimson Moon’s Semblance paired with… Vortex Vanquisher (yikes)

Quick heads-up: three codes from the special program. Redeem them for 100 primogems each. They vanish quick.


Nefer – The Lunar Bloom Specialist Everyone’s Conflicted About

Nefer shakes things up as the first real on-field Dendro DPS tuned for Lunar Bloom. Her setup demands exact team fits.

Nefer character art

How She Actually Works

Hit her skill – dash in, land Dendro hits, slip into “Shadow Dance.” Charged attacks turn into Fantasm Performance strikes. Zero stamina drain, better poise against interrupts, and get this: two shadow clones tag along, pumping out Lunar Bloom damage per hit. Burst unleashes an AoE Dendro blast, amped by Veils of Falsehood stacks. Grab those from Seeds of Deceit (Dendro Cores morph into them under Ascendant Gleam – slot in another Nod-Krai unit). Her passive rewires Dendro Cores entirely. Ascendant Gleam on? Cores turn to Seeds of Deceit. No pops. No Hyperbloom or Burgeon triggers. They linger for Nefer to snag and boost her output.

The Lauma Problem (It’s Actually Huge)

Talk always loops to Lauma. Spot on. Pair her with Nefer and damage jumps huge – she spits Verdant Dew for Nefer’s needs, amps Lunar Bloom straight up, and tosses crit rate/damage kicks tailored to Lunar hits in dual Nod-Krai squads. No Lauma? Numbers tank hard. Aino can splash Hydro to hold Ascendant Gleam, but you miss big chunks of her punch. After seeing folks argue this nonstop: skip Nefer without Lauma or a solid plan to grab her.

Nefer and Lauma together
Lauma character icon

Who Should Pull Nefer

Pull if:

  • You own Lauma or she’s next on your list
  • Lunar reactions fire you up
  • Abyss keeps throwing Dendro walls your way
  • You dig reaction damage that flips the script

Skip if:

  • Lauma’s out of reach, no rerun soon
  • Primogems stretched thin with real must-haves waiting (trust me, there are)
  • Dendro team’s already solid
  • New mechanics sound like extra homework

Truth hits hard: she’s niche as hell. Crushes it in that spot, maybe topping DPS charts when locked in – but niche.


Furina – The Versatile Support Who’s Lost Some Shine

Furina built her legend as top support, and core strengths hold. Skill flips forms (Ousia calls damage pets; Pneuma heals), burst slaps team damage buffs (up to 75% hike), and she drips Hydro everywhere.

Furina character art

The Catch With Current Meta

Trick is: her buffs skip Lunar reactions. Moon Electro-Charged and Lunar Bloom run their own multipliers, so her team amp fizzles on fresh tricks everyone’s testing. Hydro app and her own hits stay sharp. In a patch shoving Lunar everywhere, though, she drops to “enabler” instead of “god-tier booster.” Newbies? She’s gold. Form swaps ease Fontaine runs, and she fits endless squads smooth.

Pulling Verdict

Strong pull if:

  • You don’t have her (grab her, period)
  • Teams steer clear of Lunar focus
  • Need bendy Hydro backup
  • Long-haul characters click for you

Consider skipping if:

  • Gems tight, Lunar chase calls louder
  • Hydro supports already stacked
  • DPS holes need filling first (she amps, doesn’t solo carry sans C6)

Furina’s your safety net. Might not rule teams now, but meta flips in half a year? Thank your past self.


Arlecchino – The Pyro Powerhouse Facing an Identity Crisis

Arlecchino feels raw. Six normals chain seven hits, all juiced by Red Death Feast. Link her to Yelan, Xingqiu, or normal attackers and ceilings shatter. She flows clean – swap without dropping buffs, scales personal damage huge, and that in-your-face rhythm hooks. But context bites.

Arlecchino character art

The Mavuika and Durin Situation

Leaks buzz Mavuika and Durin inbound. Both Pyro carries. Both supposedly match or top Arlecchino’s peaks. Abyss shuns double Pyro already, so Harbinger’s spot? Shaky. Bond of Life locks healing too. No shield? You’re dancing on edges. Zhongli fixes it (next up), but needing dual five-stars for basics stings when fresh picks dodge that hassle.

Investment Requirements

Word is C1-C2 and sig weapon unlock her full throttle. Steep ask. White Tassel budgets fine (holds up weirdly well), Deathmatch from BP gets by – but peak demands all-in.

Pull if:

  • Her style and look grab you (fair play)
  • Pyro DPS spot’s empty
  • Zhongli’s already shielding you
  • Meta min-max bores you

Skip if:

  • Hu Tao or Mavuika handle Pyro duties
  • Budget can’t chase constellations
  • Holding for Durin or Pyro waves
  • Low-drama carries suit better

She’s a beast. Just tougher crowd now than launch.


Zhongli – The Comfort King Who’s Showing His Age

Zhongli’s shield eats worlds. Skill pops a tanky barrier shrugging elemental, physical, and your flubs. Fresh players? Game-changer. Combat clicks faster without constant launches.

Zhongli character art

Why Veterans Are Hesitating

Game’s grown. Shields now pack extras – buffs, heals, reaction sparks. Zhongli’s safety and res shred lose edge in speed clears or damage bursts. Endgame throws “Ignore Shield” like Corrosion, True Damage. His edge dulls there.

The Verdict

Pull if:

  • Genshin’s new, enemies own you
  • Dodging’s your nightmare
  • Geo teams call
  • Comfort trumps tweaks

Skip if:

  • Shields covered (Layla, Lan Yan, Citlali)
  • Defense sorted in roster
  • Gems locked for multi-tool supports

Won’t flip your account like old days, but easy mode? Priceless.


Primogem Math – What You’re Actually Working With

Primogem math overview

Primogem Math

Phase 2 math, since choices crunch hardest:

Free-to-Play Baseline (21 days):

  • Daily commissions: 1,260 gems
  • Main story completion: ~300 gems
  • Shop reset (five Intertwined Fates value): 800 gems
  • Imaginarium Theater reset: 620 gems
  • Spiral Abyss flip: 800 gems
  • Events (back half): ~480 gems
  • Dance Dance Dynamic Disco event: 420 gems
  • Special program codes: 300 gems
  • Web event code: 60 gems
  • Character trials and miscellaneous: 320 gems
  • Total F2P: ~5,740 primogems (36 pulls)
  • With Welkin Moon: +1,890 gems = 7,630 total (~48 pulls)
  • Welkin + Battle Pass: +340 gems = 7,970 total (~50 pulls)

Barely scratches four five-stars with more looming. Plan sharp.



The Elephant in the Room – What’s Coming Next

Upcoming versions preview

Nobody says it, but Version 6.2 and 6.3 stack deep. Durin lands 6.2 – five-star Pyro sword, dual forms for on-field smash or off-field aid. Years of wait. Zillonin follows, billed “Kazuha 2.0 but better” – slots anywhere. Big drop? Columbina in Version 6.3 Phase 1. Her pull frenzy might bury this patch. Lantern Rite gem rush? Hits Phase 2 of 6.3… post-Columbina. Rough if caught flat.

Strategic Considerations

6.2 skips new map – less explore gems, budgets squeeze. Dump on 6.1 reruns? Dry on Fates watching killer supports drop. Skipping smart sometimes.


The New Game Mode Nobody Asked For (But Might Love)

Miliastra Wonderland preview

Miliastra Wonderland earns its spot – Genshin dipping into UGC feels straight weird. Roblox in Teyvat – fan-made modes from shooters to parties to quests. Play via Manekin, customizable gender, outfits, even tagging open world with mains.

The Outfit Gacha Reality

Monetization creeps in:

  1. Awakening Chronicle – Wonderland Battle Pass (regular BP unlocks free, and flipside)
  2. Standard Ode Banner – Geode of Replication pulls blueprints, craft after
  3. Featured Outfit Banner – five-star exclusives, four-stars every 10
  4. Direct Purchase – buy pieces (gift to pals)
  5. Event Rewards – play for basics

Manekin levels off Wonderland hours – no grind resources. Skills/Bursts swap outfits mid-fight. Mode’s fate? Community spark and tool limits. Visual blocks, no code – caps wild ideas but eases starts.


Events and Quality of Life Bits

Events and QoL art

Major Event: Ruins Exploration – Fieldwise Center spotlights Sumeru crew, Layla stars. Baron Bunny/Collei Doll coin hunts, Faruzan puzzle reactions, combat goals. Free Collei inside.

Minor Events:

  • Dance Dance Dynamic Disco (rhythm chaos)
  • Saurian Sojourn (puzzles with Natlan critters)
  • Overflowing Abundance back
  • Genius Invokation TCG updates

QoL Changes: Patch skimps. Nod-Krai smith flags close mines, Nefer’s intel quest probes Investment Portfolio scam.


Final Recommendations – Cut Through the Noise

Final recommendations art

Absolute priorities if resources are tight:

  1. Furina (if you don’t own her)
  2. Nefer (ONLY with Lauma owned or planned)
  3. Zhongli (beginners specifically)
  4. Arlecchino (if missing Pyro DPS entirely)

Save your primogems if:

  • You’re eyeing Durin, Zillonin, or Columbina
  • Current roster handles all content comfortably
  • Meta units appeal more than personal favorites

Pull for love if:

  • Character design speaks to you
  • Voice acting hits different
  • Playstyle looks fun regardless of numbers

That last bit? Tier lists can’t touch it. Genshin thrives on chars you click with, not sheet “S-tier.” F2P tight? Skip beats regret. Banners cycle back. Whiff Columbina over a meh rerun? That burns.

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